[Accessibility-testing] Defining our list of a11y tests

Jason McIntosh jmac at jmac.org
Thu Mar 8 14:00:26 EST 2018


On Mar 5, 2018, at 7:16 PM, Austin Seraphin <austin at austinseraphin.com> wrote:
> 
> Accessibility covers a lot of ground. Screen readers give a specific
> area, and a few of us have expertise. They provide a lot of good
> examples of the types of problems game designers will need to voercome,
> for example an accessible image or map.

Thanks, Austin. Always a fan of narrowing the problem-space, I'm certainly in favor of focusing on screen readers as our AT-testing focus, if that’s what the team decided on last fall.




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