[Accessibility-testing] Notes & minutes of the April 30, 2018 meeting

Zachary Kline zkline at speedpost.net
Tue May 1 12:20:09 EDT 2018


I most definitely use iOS frotz for both ZCode and Glulx games. I’m not in any position to say whether we should include ZCode support in the first round, though. :)

Best,
Zack.
> On May 1, 2018, at 8:36 AM, Andrew Plotkin <erkyrath at eblong.com> wrote:
> 
> On Tue, 1 May 2018, Jason McIntosh wrote:
> 
>> Zack (IIRC) brought up Filfre and Frotz as well, last night. It looks at a glance like Frotz is actively maintained (by David Kinder et al), but Z-code only — would that fit our pattern?
> 
> I have assumed that we will only write and test Glulx. Adding Z-code would basically double the work load for the parser part of the project. Do we want to go there?
> 
> (Are we thinking in terms of "run a second round in the future", covering other platforms and tools?)
> 
>> Filfre looks like it hasn’t had a release in five years, and it’s unclear whether Jimmy Maher (or anyone else) is still maintaining its code.
> 
> We can ask. Again, I am most interested in whether anybody still uses it.
> 
> I forgot mobile! iOS Frotz supports Glulx, and should be tested if we want to include mobile. What about Android? Last I heard, there were no fully-released Android Glulx interpreters.
> 
> --Z
> 
> -- 
> "And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
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