Q: How did you read the text and other media that the game provides? Did you encounter any consistent difficulty with this? ------------------------------------------------------------------------------ * I flicked left and right I noticed that when I would go down to the catachism, I wouldn't be able to get back to the great hall to find the other stuff. (iOS / Safari / Screen reader / Sugarcube) * I think it might be a bit easier if you could possibly make the background completely black, or add an option so you can adjust the backgrounds brightness. Maybe make the font a size or 2 bigger as well. (Windows / Chrome / Screen magnifier / Sugarcube) * I read the text on the left side of the screen, and when I interacted with an object I read the description of the object on the left, I thought the font size was too small, and the blue text for key words hurt my eyes. (Windows / Firefox / I have a physical di / Sugarcube) * I used VoiceOver to read the text on the webpage. I had no difficulty reading or making selections. (Mac / Safari / Screen reader / Sugarcube) * I read it using voiceover on my iPhone I would’ve preferred voiceover to automatically read out the text instead of having to swipe around to read it but other than that I really did not have any problems with it (iphone running latest version of ios / Safari / Screen reader / Sugarcube) * I used a screen magnifier to read the game but the black background with the white text worked really well (Windows / Chrome / Screen magnifier / Sugarcube) * My screen reader allows me to navigate a virtual representation of the web page with the arrow keys. This is how I read the text. I encountered no difficulties. (Windows / Chrome / Screen reader / Sugarcube) * the solid black background really help make the text easier to read and the font size is within acceptable levels so i didn't have too much problem reading the texts (Mac / Safari / Screen magnifier / Harlowe) * Sight read it. No difficulty (Windows / Chrome / Screen magnifier / Sugarcube) * It was very easy and I liked the game alot, even it was short. (Windows / Firefox / Screen reader / Sugarcube) * I read the text using a screen reader. I didn't have any difficulty with reading the text or understanding it. (Windows / Chrome / Screen reader / Sugarcube) * easy to read font. no issues (Windows / Firefox / Screen magnifier / Sugarcube) * I read it normally without difficulty (Windows / Chrome / no AT / Sugarcube) * I was able to read the game text with my screen reader, Using the up and down arrow keys to read each line of text. I did not encounter any difficulties when doing this. (Windows / Chrome / Screen reader / Sugarcube) * The text was a bit small so I had to zoom in a bit and I normally don't have trouble (Windows / Chrome / no AT / Sugarcube) * I used my screen readers standard reading keys, and encountered no accessibility issues while doing this. (Windows / Firefox / Screen reader / Sugarcube) * using the built in zoom feature on the Mac. (Mac / Safari / Screen magnifier / Sugarcube) * It was very easy listening to the screen reader, System Access, read the entire game. I did find it interesting though that it read the inventory first all the time despite that being on the right side of the screen. (Windows / Chrome / Screen reader / Sugarcube) * I am sighted. (Mac / Chrome / no AT / Sugarcube) * I was able to read all the text with NVDA's browse mode. If there were any pictures included they were not identified. (Windows / Firefox / Screen reader / Sugarcube) * I have decent enough eyesight with my glasses on to be able to read on my screen (Windows / Chrome / no AT / Sugarcube) * With my eyes and glasses (Windows / Firefox / no AT / Harlowe) * With my eyes; none (Mac / Safari / no AT / Harlowe) * visual, from monitor. no problems (Windows / Chrome / no AT / Harlowe) * I used the free Non Visual Desktop Access (NVDA) screen reader. I had no difficulty in reading either the text with the arrow keys or clicking the links with the enter key. (Windows / Firefox / Screen reader / Sugarcube) * I used my screen reader's navigation commands to read the text. When a choice was encountered, the screen reader saw it as a text element, but did let me activate it. (Mac / Safari / Screen reader / Sugarcube) * I found no difficulty reading the contents of the game. The bright text on a dark background as well as the larger font size contributed greatly to this. I also used the windows magnifier to make reading easier. (Windows / Chrome / Screen magnifier / Harlowe) * I simply scrolled down with the arrows as usual, and while at first I reflexively use the seek to top of page function of my screen reader on each new page, I realized eventually that my cursor was usually being placed, all be it silently, on the most important part of the next page. How ever it wasn't always what I would have considered the most important area (yet at times doing so would have been a bit of a spoiler in and of it's self possibly) for instance the cursor was placed back at the dish selection on the table when I had already gotten the pit, and on the "back to the kitchen" link when entering the catacombs when I wanted to move forward. Sometimes it'd be placed right on a line of text so I'd need to arrow up then down again to actually read it. I'm not even sure if this cursor placement was purposeful or just what my browser decided to land on either, but it always did seem to skip the inventory list. I found that the previous object in room information being repeated when I had already started interacting with it was unnecessary. For instance when picking up the coin, I still hear about the glint, or when choosing to sit at the chair, I still hear about it being their. (Windows / Latest Version "Quantom" specifically / Screen reader, NVDA latest Version specifically / Sugarcube) * I read it well, especially due to the white font on black background (Windows / Chrome / Custom font for readability, increased font size through browser / Sugarcube) * The contrast in test colors was good for me, as well as the crispness and size of the text itself. No physical issues reading the text. (Windows / Chrome / Not a separate screen magnifier, but upped magnification to 130% as standard to assist viewing. / Sugarcube) * I simply read it on-screen, as presented. The white text/blue links were a bit difficult to see clearly, so I increased the page zoom by about 20% to make it easier to see. (For what it's worth, I'm using a laptop with a 15.6" screen, so all text tends to be small.) (Windows / Chrome / no AT / Sugarcube) * I read the text using google talkback. If there were sounds in the ball room, I could not hear them. I experienced no difficulty reaching the end. (Galaxy s9 plus running the latest version of android / Chrome / Screen reader / Harlowe) * I had talked back reading the screen to me (I played the game on my Samsung device / Chrome / Screen reader / Harlowe) * JAWS screen reader in PC mode. (Windows / Chrome / Screen reader / Sugarcube) * JAWS screen reader in PC mode. (Windows / Chrome / Screen reader / Harlowe) ============================================================================== Q: How did you input commands to the game? Did you encounter any consistent difficulty with this? ------------------------------------------------------------------------------ * I double tapped on the items. (iOS / Safari / Screen reader / Sugarcube) * Nope! (Windows / Chrome / Screen magnifier / Sugarcube) * I used a mouse, I personally did not encounter difficulty with this aspect of the game. (Windows / Firefox / I have a physical di / Sugarcube) * VoiceOver identified choices by speaking the word clickable after the text of the option. Pressing VO space bar selected that textand updated the text onscreen. (Mac / Safari / Screen reader / Sugarcube) * i put in commands by double tapping on the spots where I thought the commands were I would have preferred to type them in but it really wasn’t that bad (iphone running latest version of ios / Safari / Screen reader / Sugarcube) * I used a mouse and found no difficulties (Windows / Chrome / Screen magnifier / Sugarcube) * I used the arrow keys to navigate to the links, then pressed enter to execute the corresponding action. Again, no difficulties. (Windows / Chrome / Screen reader / Sugarcube) * i like the simple point and click as it doesn't required much to do which is good. and help keep track of the progress (Mac / Safari / Screen magnifier / Harlowe) * With a mouse (Windows / Chrome / Screen magnifier / Sugarcube) * It was simple, just pressing enter on links and reading text with my arrows. (Windows / Firefox / Screen reader / Sugarcube) * I had to click links to input commands. The process was easy and straight forward. (Windows / Chrome / Screen reader / Sugarcube) * mouse. no difficulty (Windows / Firefox / Screen magnifier / Sugarcube) * With a standard mouse (Windows / Chrome / no AT / Sugarcube) * Using the up and down arrows, and occasionally the tab key, I was able to navigate between links and click on them with the enter key. I did not encounter any difficulties when doing this. (Windows / Chrome / Screen reader / Sugarcube) * Mouse. No difficulty (Windows / Chrome / no AT / Sugarcube) * I hit enter on the links on the page. No accessibility issues were encountered. (Windows / Firefox / Screen reader / Sugarcube) * using the track pad, I had no input problems. (Mac / Safari / Screen magnifier / Sugarcube) * I used simple keyboard navigation commands for the screen reader, and once I learned that key words in the game were links, I immediately understood how to navigate everything. (Windows / Chrome / Screen reader / Sugarcube) * I typed them in the typical fashion. (Mac / Chrome / no AT / Sugarcube) * I pressed tab or shift+tab to move to the link I wanted to activate. At that point, I'd first try pressing enter then read the games text. If that failed, which it often did, I would them route the mouse cursor to the virtual cursor and use an NVDA command to click the left mouse button, then read the game's text as before. (Windows / Firefox / Screen reader / Sugarcube) * I input with my mouse pad on my laptop, using a mouse hurts my wrists. (Windows / Chrome / no AT / Sugarcube) * Mouse (Windows / Firefox / no AT / Harlowe) * With my mouse; none (Mac / Safari / no AT / Harlowe) * mouse, no problems (Windows / Chrome / no AT / Harlowe) * See above answer. (Windows / Firefox / Screen reader / Sugarcube) * I clicked the clickable text elements to enter commands. I do think these should be buttons, though. (Mac / Safari / Screen reader / Sugarcube) * I simply used my mouse to click the colored links to interact with the world as well as travel from one room to another. I ran into no trouble. (Windows / Chrome / Screen magnifier / Harlowe) * At first I just scrolled with arrows and hit enter to activate links, but once I realized how the interface worked (in no time at all because I've used ones like it and it's laid out very intuitively) I started using the jump to next and previous link shortcuts of my screen reader in previously explored areas to travel through them quickly to new areas, and did the same in order to speedrun the game a couple times after the first playthrough as well. (Windows / Latest Version "Quantom" specifically / Screen reader, NVDA latest Version specifically / Sugarcube) * I used my normal tracball to click with. It was very easy to use with my personal equipment that I selected for my particular accessibility needs. (Windows / Chrome / Custom font for readability, increased font size through browser / Sugarcube) * Wireless mouse, no difficultly with input source. (Windows / Chrome / Not a separate screen magnifier, but upped magnification to 130% as standard to assist viewing. / Sugarcube) * I clicked the hyperlinks via touchpad. No problems. (Windows / Chrome / no AT / Sugarcube) * I tapped on the available options. Only thing I thought odd was habing no indication that I ate the food exvept for what was left behind. (Galaxy s9 plus running the latest version of android / Chrome / Screen reader / Harlowe) * I double tapped the item that I wanted which is the same as always however there was no way of establishing that I had reached the last option until it was too late and I was unable to swipe straight back up through the options in the usual way (I played the game on my Samsung device / Chrome / Screen reader / Harlowe) * Tabbed through links, activating them with space bar or return key. (Windows / Chrome / Screen reader / Sugarcube) * External keyboard, trying to tab or otherwise locate links. Impossible to do. (Windows / Chrome / Screen reader / Harlowe) ============================================================================== Q: Is their any other information about your disability, the assistive technology you use, or your game-testing setup that you'd like to tell us about? ------------------------------------------------------------------------------ * I am totally blind, I use VoiceOver on my iPhone, Mac, and i have a windows computer. (iOS / Safari / Screen reader / Sugarcube) * No (Windows / Chrome / Screen magnifier / Sugarcube) * My disability is mostly physical, and the game seemed pretty accessible in relation to my Disability. (Windows / Firefox / I have a physical di / Sugarcube) * I'm totally blind, and this game worked beautifully with VoiceOver and Safari on the Mac. (Mac / Safari / Screen reader / Sugarcube) * I am blind, and I used the NVDA screen reader for this scenario. (Windows / Chrome / Screen reader / Sugarcube) * I'm deaf blind who depend heavily on visual aid and audio cues so i tend to find a a gaming set up that's can help me play game with ease (Mac / Safari / Screen magnifier / Harlowe) * no. (Windows / Chrome / Screen magnifier / Sugarcube) * I use my android devices too, it is simple to play there too. (Windows / Firefox / Screen reader / Sugarcube) * I tested the game on crhome and firefox. So far, I didn't face any accessibility issues with both browsers when it comes to inputting commands or reading the displayed text with my screen reader. (Windows / Chrome / Screen reader / Sugarcube) * no (Windows / Firefox / Screen magnifier / Sugarcube) * No (Windows / Chrome / no AT / Sugarcube) * vision is really low maybe make the text a little bigger. (Mac / Safari / Screen magnifier / Sugarcube) * I will often use keyboard navigation to read web content quickly, but I also use a screen reader's mouse echo feature as a low vision user a lot. I can see where text is, but just might not be able to read it. So I'll move the mouse over the text and have it read aloud that way, especially on more complex web pages where I immediately see what content I want read aloud. (Windows / Chrome / Screen reader / Sugarcube) * Nope. (Mac / Chrome / no AT / Sugarcube) * I am totally blind and use NVDA (Windows / Firefox / Screen reader / Sugarcube) * I have to use headphones to be able to hear audio well (Windows / Chrome / no AT / Sugarcube) * I am legally blind but not totally. I have a high contrast add on for Firefox. (Windows / Firefox / no AT / Harlowe) * My accessibility needs mostly deal with dexterity and stamina. It's hard for me to play a game that uses many buttons on a controller or doesn't have controller support. It's also hard if I have to rely on the mouse scroll wheel a lot. Twine of Access didn't pose any difficulty for me. (Mac / Safari / no AT / Harlowe) * n/a (Windows / Chrome / no AT / Harlowe) * I would often use a screen reader to read large sized text adventures but as this was in a browser and fairly small, it was no trouble using a magnification tool to read. For me, it is always best for larger font, and with bright text on a dark background. Colors matter little if the conditions are met. (Windows / Chrome / Screen magnifier / Harlowe) * I'm fully blind so I had no other hints, I only used a keyboard and headphones as I usually do. (Windows / Latest Version "Quantom" specifically / Screen reader, NVDA latest Version specifically / Sugarcube) * The ability to use a custom font was incredibly helpful. I have dyslexia which makes many fonts difficult to read. I have carefully selected my keyboard, tracball, and controller specifically to be as comfortable as possible for my hands since I have an essential tremor and nerve damage. (Windows / Chrome / Custom font for readability, increased font size through browser / Sugarcube) * As stated above, my screen is set at 130% magnification as standard to assist in my ability to read text easily. I also use a wireless mouse and keyboard so that I can lie back in bed and interact with the PC/my games. (Windows / Chrome / Not a separate screen magnifier, but upped magnification to 130% as standard to assist viewing. / Sugarcube) * I'm paralyzed from an incomplete cervical spinal cord injury, so I have limited hand/finger dexterity. However, this had no effect on my ability to play the game. My vision isn't limited - the white/blue text on black background would've been easier to read as black/blue on white, but again, a contributing factor to the readability was my laptop's relatively small screen. (Windows / Chrome / no AT / Sugarcube) * I'm completely blind. (Windows / Chrome / Screen reader / Sugarcube) * I'm completely blind. (Windows / Chrome / Screen reader / Harlowe) ============================================================================== Q: Were you able to complete the game to your satisfaction? ------------------------------------------------------------------------------ * Yes (iOS / Safari / Screen reader / Sugarcube) * Yes (Windows / Chrome / Screen magnifier / Sugarcube) * Yes (Windows / Firefox / I have a physical di / Sugarcube) * Yes (Mac / Safari / Screen reader / Sugarcube) * Yes (iphone running latest version of ios / Safari / Screen reader / Sugarcube) * Yes (Windows / Chrome / Screen magnifier / Sugarcube) * Yes (Windows / Chrome / Screen reader / Sugarcube) * Yes (Mac / Safari / Screen magnifier / Harlowe) * Yes (Windows / Chrome / Screen magnifier / Sugarcube) * Yes (Windows / Firefox / Screen reader / Sugarcube) * Yes (Windows / Chrome / Screen reader / Sugarcube) * Yes (Windows / Firefox / Screen magnifier / Sugarcube) * Yes (Windows / Chrome / no AT / Sugarcube) * Yes (Windows / Chrome / Screen reader / Sugarcube) * Yes (Windows / Chrome / no AT / Sugarcube) * Yes (Windows / Firefox / Screen reader / Sugarcube) * Yes (Mac / Safari / Screen magnifier / Sugarcube) * Yes (Windows / Chrome / Screen reader / Sugarcube) * Yes (Mac / Chrome / no AT / Sugarcube) * Yes (Windows / Firefox / Screen reader / Sugarcube) * Yes (Windows / Chrome / no AT / Sugarcube) * Yes (Windows / Firefox / no AT / Harlowe) * Yes (Mac / Safari / no AT / Harlowe) * Yes (Windows / Chrome / no AT / Harlowe) * Yes (Windows / Firefox / Screen reader / Sugarcube) * Yes (Mac / Safari / Screen reader / Sugarcube) * Yes (Windows / Chrome / Screen magnifier / Harlowe) * Yes (Windows / Latest Version "Quantom" specifically / Screen reader, NVDA latest Version specifically / Sugarcube) * Yes (Windows / Chrome / Custom font for readability, increased font size through browser / Sugarcube) * Yes (Windows / Chrome / Not a separate screen magnifier, but upped magnification to 130% as standard to assist viewing. / Sugarcube) * Yes (Windows / Chrome / no AT / Sugarcube) * Yes (Galaxy s9 plus running the latest version of android / Chrome / Screen reader / Harlowe) * Yes (I played the game on my Samsung device / Chrome / Screen reader / Harlowe) * No (Windows / Chrome / Screen reader / Harlowe) ============================================================================== Q: Did any of the accessibility challenges pose insurmountable obstacles to you? If so, describe them here. ------------------------------------------------------------------------------ * Yes. I found myself having to restart the game to retrace my steps and get the items first before going to the basement. (iOS / Safari / Screen reader / Sugarcube) * No (Windows / Chrome / Screen magnifier / Sugarcube) * The text description for the game environments was sometimes hard to fully understand, I was able to finish but I used a dictionary for a few words. (Windows / Firefox / I have a physical di / Sugarcube) * I had no difficulties playing the game. Great job on making it work with screen readers. (Mac / Safari / Screen reader / Sugarcube) * The main challenge I faced with this game is having to swipe around the screen to read responses whereas I would like to have just been able to tighten the command in the game automatically read the response back to me that would’ve made my gameplay much more efficient I believe and would’ve allowed me to focus more on trying to solve the puzzles instead of having to read the responses this would be most helpful especially for games that have very long responses to commands (iphone running latest version of ios / Safari / Screen reader / Sugarcube) * no (Windows / Chrome / Screen magnifier / Sugarcube) * I didn't even encounter anything that I would term an accessibility challenge. There was a list showing my inventory, and there was text with links. All very straightforward. (Windows / Chrome / Screen reader / Sugarcube) * nope, (Mac / Safari / Screen magnifier / Harlowe) * I did not feel there were any accessability challenges related to vision. (Windows / Chrome / Screen magnifier / Sugarcube) * Nope not at all. (Windows / Chrome / Screen reader / Sugarcube) * no (Windows / Firefox / Screen magnifier / Sugarcube) * No (Windows / Chrome / no AT / Sugarcube) * no (Mac / Safari / Screen magnifier / Sugarcube) * No, I think it only took between 5 and 10 minutes to complete. (Windows / Chrome / Screen reader / Sugarcube) * I could work around all the accessibility challenges, but this is because I consider myself to be an intermediate to advanced user of assistive technology. I have learnt most of the tricks over the years, and used them to complete the game. You shouldn't need to know how to route the mouse cursor to the virtual cursor to do something simple as clicking a link. (Windows / Firefox / Screen reader / Sugarcube) * No (Windows / Firefox / no AT / Harlowe) * no (Windows / Chrome / no AT / Harlowe) * None of the obstacles posed problems for me, once I figured out the layout of the page. (Mac / Safari / Screen reader / Sugarcube) * No not at all. (Windows / Latest Version "Quantom" specifically / Screen reader, NVDA latest Version specifically / Sugarcube) * No obstacles (Windows / Chrome / Custom font for readability, increased font size through browser / Sugarcube) * None, with my level of ability/disability, this was a fairly straightforward experience. (Windows / Chrome / Not a separate screen magnifier, but upped magnification to 130% as standard to assist viewing. / Sugarcube) * No (Windows / Chrome / no AT / Sugarcube) * No (Galaxy s9 plus running the latest version of android / Chrome / Screen reader / Harlowe) * Inaccessible link. (Windows / Chrome / Screen reader / Harlowe) ============================================================================== Q: How did you feel about the accessibility experience as a whole? ------------------------------------------------------------------------------ * it was pretty good. (iOS / Safari / Screen reader / Sugarcube) * Really well done. (Windows / Chrome / Screen magnifier / Sugarcube) * I felt it was mostly good, but I see some issues from a cognitive and visual perspective. (Windows / Firefox / I have a physical di / Sugarcube) * The game was 100% playable with a screen reader and I had no issues. (Mac / Safari / Screen reader / Sugarcube) * overall it was pretty good except for the things that I’ve stated above (iphone running latest version of ios / Safari / Screen reader / Sugarcube) * Good but Enlarging the text would have been great (Windows / Chrome / Screen magnifier / Sugarcube) * It was a delightful user experience. It's the kind of interface I wish more games would use. (Windows / Chrome / Screen reader / Sugarcube) * i feel that while it's short and simple, it will help in a long run no matter what so i am thankful for you taking your times to do this (Mac / Safari / Screen magnifier / Harlowe) * It was very accessable. Colored text highlighted points of interest, and the layout of the castle was simple and easy to understand. Points of interest were clearly marked and able to be interacted with before the story dictated they were necessary. The entire game took less than five minutes total. (Windows / Chrome / Screen magnifier / Sugarcube) * It was simple, nice and even the most unexperienced user can play. Thanks for that. (Windows / Firefox / Screen reader / Sugarcube) * It was easy to get through and very straight forward. I didn't face any challenges at all. (Windows / Chrome / Screen reader / Sugarcube) * good (Windows / Firefox / Screen magnifier / Sugarcube) * The game was very accessible and I did not encounter any problems. (Windows / Chrome / Screen reader / Sugarcube) * Pretty good. Just some text size issues (Windows / Chrome / no AT / Sugarcube) * This game was perfectly accessible with the setup I was using. (Windows / Firefox / Screen reader / Sugarcube) * I didn't know of any other than the Mac zoom (Mac / Safari / Screen magnifier / Sugarcube) * It worked perfectly fine, and being familiar with adventure game logic I knew to take and interact with everything I could... (Windows / Chrome / Screen reader / Sugarcube) * I felt that if I was less proficient at using my assistive technology and this was a regular game, I'd have gone and done something else. (Windows / Firefox / Screen reader / Sugarcube) * I found the game easily accessible for my gameplay style (Windows / Chrome / no AT / Sugarcube) * It was very accessible. (Windows / Firefox / no AT / Harlowe) * Great (Mac / Safari / no AT / Harlowe) * fine for me, doesn't have color options or font options, needs TW (Windows / Chrome / no AT / Harlowe) * Everything worked perfectly, links read and were labeled properly etc. I'm sure this game would work fine in Google Chrome or with another screen reader such as Jaws for Windows. I can test that if you would like. (Windows / Firefox / Screen reader / Sugarcube) * When first starting the game, it was a little confusing because the screen reader started in the middle of the page for some reason, but I just went from the top and read down for each page. (Mac / Safari / Screen reader / Sugarcube) * It was fine. Text size was acceptable and could be used with a magnification program. Choice of color also worked out well in making text clear and easy to read. (Windows / Chrome / Screen magnifier / Harlowe) * It was just fine. I mean it could have been laid out a bit better and their was no automatic reading of new text as it refreshed but I wouldn't expect a browser to be able to do that well anyway without just reading everything else unnecessary as well. So over all I still think I'd have prefurred playing in an interpreter for that reason, but this wasn't too bad, and the gamebook style of this particular very simple game was much simpler gameplay wise than typing into a box like you do with parchment. (Windows / Latest Version "Quantom" specifically / Screen reader, NVDA latest Version specifically / Sugarcube) * Excellent accessibility for myself, did not use screen reader or voice commands for this particular game due to ability to use OpenDyslexic as my font. (Windows / Chrome / Custom font for readability, increased font size through browser / Sugarcube) * Very comfortable. This was a very easy session. (Windows / Chrome / Not a separate screen magnifier, but upped magnification to 130% as standard to assist viewing. / Sugarcube) * Other than the color choice, playing the game was just as easy as browsing the web. I believe I could have completed the game hands-free with voice control (Dragon NaturallySpeaking) with no problems as well. (Windows / Chrome / no AT / Sugarcube) * This is very accessible. (Galaxy s9 plus running the latest version of android / Chrome / Screen reader / Harlowe) * The accessibility experience as a whole was pretty good (I played the game on my Samsung device / Chrome / Screen reader / Harlowe) * If I missed something I couldn't tell. (Windows / Chrome / Screen reader / Sugarcube) * extremely frustrated. (Windows / Chrome / Screen reader / Harlowe) ============================================================================== Q: On a scale of 1 to 5, how would you rate the overall experience of playing this game, in terms of accessibility? ------------------------------------------------------------------------------ * 3 (iOS / Safari / Screen reader / Sugarcube) * 4 (Windows / Chrome / Screen magnifier / Sugarcube) * 3 (Windows / Firefox / I have a physical di / Sugarcube) * 5 (Mac / Safari / Screen reader / Sugarcube) * 3 (iphone running latest version of ios / Safari / Screen reader / Sugarcube) * 4 (Windows / Chrome / Screen magnifier / Sugarcube) * 5 (Windows / Chrome / Screen reader / Sugarcube) * 5 (Mac / Safari / Screen magnifier / Harlowe) * 5 (Windows / Chrome / Screen magnifier / Sugarcube) * 5 (Windows / Firefox / Screen reader / Sugarcube) * 4 (Windows / Chrome / Screen reader / Sugarcube) * 5 (Windows / Firefox / Screen magnifier / Sugarcube) * 5 (Windows / Chrome / no AT / Sugarcube) * 5 (Windows / Chrome / Screen reader / Sugarcube) * 4 (Windows / Chrome / no AT / Sugarcube) * 5 (Windows / Firefox / Screen reader / Sugarcube) * 5 (Mac / Safari / Screen magnifier / Sugarcube) * 5 (Windows / Chrome / Screen reader / Sugarcube) * 2 (Windows / Firefox / Screen reader / Sugarcube) * 5 (Windows / Chrome / no AT / Sugarcube) * 5 (Windows / Firefox / no AT / Harlowe) * 5 (Mac / Safari / no AT / Harlowe) * 4 (Windows / Chrome / no AT / Harlowe) * 5 (Windows / Firefox / Screen reader / Sugarcube) * 4 (Mac / Safari / Screen reader / Sugarcube) * 5 (Windows / Chrome / Screen magnifier / Harlowe) * 5 (Windows / Latest Version "Quantom" specifically / Screen reader, NVDA latest Version specifically / Sugarcube) * 5 (Windows / Chrome / Custom font for readability, increased font size through browser / Sugarcube) * 5 (Windows / Chrome / Not a separate screen magnifier, but upped magnification to 130% as standard to assist viewing. / Sugarcube) * 4 (Windows / Chrome / no AT / Sugarcube) * 4 (Galaxy s9 plus running the latest version of android / Chrome / Screen reader / Harlowe) * 4 (I played the game on my Samsung device / Chrome / Screen reader / Harlowe) * 5 (Windows / Chrome / Screen reader / Sugarcube) * 1 (Windows / Chrome / Screen reader / Harlowe) ============================================================================== Q: What could the developer of the game (or the program you used to play the game) do to improve the game's accessibility? ------------------------------------------------------------------------------ * sometimes it doesn't register that you tapped some of the rooms, especially when you want to go back to the kitchen from the basement. (iOS / Safari / Screen reader / Sugarcube) * Maybe have it make a noise when you pick something up. I didn't notice the bag on the right until half way through. (Windows / Chrome / Screen magnifier / Sugarcube) * Larger font, more color options for keywords, more clear and precise text descriptions. (Windows / Firefox / I have a physical di / Sugarcube) * The developer might consider using ARIA live regions to automatically speak the text when the game loads and when selecting an option. I had to manually review the screen to get this information. I also realize that some people might find the automatic reading annoying, so it should be an option if the game supports making configuration changes. (Mac / Safari / Screen reader / Sugarcube) * make the game audo read out responses after you type in commands and give an edit box to type in commands instead of choosing commands (iphone running latest version of ios / Safari / Screen reader / Sugarcube) * Being able to enlarge the text if need be (Windows / Chrome / Screen magnifier / Sugarcube) * Maybe provide an option to automatically read new text. For longer room descriptions, subtle changes might otherwise get lost. (Windows / Chrome / Screen reader / Sugarcube) * make it longer, :D (Mac / Safari / Screen magnifier / Harlowe) * If anything, I think maybe audible narration should be an option for the completely blind. (Windows / Chrome / Screen magnifier / Sugarcube) * Everything was labelled correctly, so, nothing was inaccessible. (Windows / Firefox / Screen reader / Sugarcube) * I'd suggest adding the invintory list at the bottom of the page. that way, it'd be faster for a blind person to get to the displayed text without him/her having to go through the list after the heading. (Windows / Chrome / Screen reader / Sugarcube) * add sound (Windows / Firefox / Screen magnifier / Sugarcube) * I'd up the contrast between the action links and the normal text (Windows / Chrome / no AT / Sugarcube) * add some graphics and make text a little bigger. (Mac / Safari / Screen magnifier / Sugarcube) * Because the contents of the page is so short, it wasn't really a problem, but maybe using Headings to quickly get to the gameplay half and the inventory half of the screen quickly. This would be useful for a more complex game. (Windows / Chrome / Screen reader / Sugarcube) * Links should be marked up as such to ease navigation, and they all should respond to the enter key. It might also be beneficial to have the game automatically read out new text as it got printed. (Windows / Firefox / Screen reader / Sugarcube) * needs TW for food (Windows / Chrome / no AT / Harlowe) * See above answers. (Windows / Firefox / Screen reader / Sugarcube) * Have the choices in actual HTML buttons, and have the accessibility focus at the top of the page. (Mac / Safari / Screen reader / Sugarcube) * I think that putting the inventory list at the bottom of the page, with known exits above that, and then previously interacted with objects above that (possibly with short tags within the link describing their state if the game calls for it) and a shortened room name at the very top (possibly with an expand button if you want to see the longdesc again) for previously visited rooms would be a good way to do "brief" on the browser. This way you can keep the most important/fresh info at the top right under the roomname. You could use a separator to delineate the known info at the bottom from the new info at the top. If the room is unvisited, than put the room desc at the very top and have the new exits be contextual if you want to have that new info flow with the story, Same with objects. If possible, have it so that the cursor always lands at the top of the page It may also be beneficial to have common actions use an intuitive "alt+letter" shortcut. In this game I don't think that's really needed, but others it may be. For instance "alt+I" for quickly jumping to inventory "alt+A" to attack and "Alt+D" to defend. Aside from that, everything was incredibly simple and easy. (Windows / Latest Version "Quantom" specifically / Screen reader, NVDA latest Version specifically / Sugarcube) * At load allow user to select whether to have the default white on black text or black on white. (Windows / Chrome / Custom font for readability, increased font size through browser / Sugarcube) * The only thing I can think of is that possibly the links traveled might be another color. I can see the difference, but I know there are many people with differing levels of colorblindness that may not be able to distinguish the difference. (Windows / Chrome / Not a separate screen magnifier, but upped magnification to 130% as standard to assist viewing. / Sugarcube) * Once again, maybe there could have been a color toggle (i.e. "light theme" and "dark theme") or something similar so that I would not have needed to adjust browser settings. (This would be a bigger issue if it were a standalone program instead of a browser game.) (Windows / Chrome / no AT / Sugarcube) * Not sure if any others experience this while playing on the phone, but sound support for chrome on webpages without having to open a media player would help for sure. (Galaxy s9 plus running the latest version of android / Chrome / Screen reader / Harlowe) * Give more options to make it more challenging (I played the game on my Samsung device / Chrome / Screen reader / Harlowe) * Nothing, as far as I could tell. (Windows / Chrome / Screen reader / Sugarcube) * Whatever was done for the other version. Also, provide alternate text for anything visual. (Windows / Chrome / Screen reader / Harlowe) ============================================================================== Q: As you picked up each item, did you notice it appear immediately in the "Inventory" list? ------------------------------------------------------------------------------ * Yes (iOS / Safari / Screen reader / Sugarcube) * No (Windows / Chrome / Screen magnifier / Sugarcube) * Yes (Windows / Firefox / I have a physical di / Sugarcube) * Yes (Mac / Safari / Screen reader / Sugarcube) * Yes (iphone running latest version of ios / Safari / Screen reader / Sugarcube) * Yes (Windows / Chrome / Screen magnifier / Sugarcube) * Yes (Windows / Chrome / Screen reader / Sugarcube) * Yes (Mac / Safari / Screen magnifier / Harlowe) * Yes (Windows / Chrome / Screen magnifier / Sugarcube) * Yes (Windows / Firefox / Screen reader / Sugarcube) * Yes (Windows / Chrome / Screen reader / Sugarcube) * Yes (Windows / Firefox / Screen magnifier / Sugarcube) * Yes (Windows / Chrome / no AT / Sugarcube) * Yes (Windows / Chrome / Screen reader / Sugarcube) * Yes (Windows / Chrome / no AT / Sugarcube) * Yes (Windows / Firefox / Screen reader / Sugarcube) * Yes (Mac / Safari / Screen magnifier / Sugarcube) * Yes (Windows / Chrome / Screen reader / Sugarcube) * No (Windows / Firefox / Screen reader / Sugarcube) * Yes (Windows / Chrome / no AT / Sugarcube) * Yes (Windows / Firefox / no AT / Harlowe) * Yes (Mac / Safari / no AT / Harlowe) * Yes (Windows / Chrome / no AT / Harlowe) * Yes (Windows / Firefox / Screen reader / Sugarcube) * Yes (Mac / Safari / Screen reader / Sugarcube) * Yes (Windows / Chrome / Screen magnifier / Harlowe) * Yes (Windows / Latest Version "Quantom" specifically / Screen reader, NVDA latest Version specifically / Sugarcube) * Yes (Windows / Chrome / Custom font for readability, increased font size through browser / Sugarcube) * Yes (Windows / Chrome / Not a separate screen magnifier, but upped magnification to 130% as standard to assist viewing. / Sugarcube) * Yes (Windows / Chrome / no AT / Sugarcube) * Yes (Galaxy s9 plus running the latest version of android / Chrome / Screen reader / Harlowe) * Yes (I played the game on my Samsung device / Chrome / Screen reader / Harlowe) * It was there when I checked for it. (Windows / Chrome / Screen reader / Sugarcube) * Didn't get that far. (Windows / Chrome / Screen reader / Harlowe) ============================================================================== Q: In the ballroom, could you make the song title change repeatedly via the "Wait and Listen" link? ------------------------------------------------------------------------------ * No (iOS / Safari / Screen reader / Sugarcube) * Yes (Windows / Chrome / Screen magnifier / Sugarcube) * Yes (Windows / Firefox / I have a physical di / Sugarcube) * Yes (Mac / Safari / Screen reader / Sugarcube) * Yes (iphone running latest version of ios / Safari / Screen reader / Sugarcube) * Yes (Windows / Chrome / Screen magnifier / Sugarcube) * Yes (Windows / Chrome / Screen reader / Sugarcube) * Yes (Mac / Safari / Screen magnifier / Harlowe) * Yes (Windows / Chrome / Screen magnifier / Sugarcube) * Yes (Windows / Firefox / Screen reader / Sugarcube) * Yes (Windows / Chrome / Screen reader / Sugarcube) * Yes (Windows / Firefox / Screen magnifier / Sugarcube) * Yes (Windows / Chrome / no AT / Sugarcube) * Yes (Windows / Chrome / Screen reader / Sugarcube) * Yes (Windows / Chrome / no AT / Sugarcube) * Yes (Windows / Firefox / Screen reader / Sugarcube) * No (Mac / Safari / Screen magnifier / Sugarcube) * Yes (Windows / Chrome / Screen reader / Sugarcube) * Yes (Windows / Firefox / Screen reader / Sugarcube) * Yes (Windows / Chrome / no AT / Sugarcube) * No (Windows / Firefox / no AT / Harlowe) * Yes (Mac / Safari / no AT / Harlowe) * Yes (Windows / Chrome / no AT / Harlowe) * Yes (Windows / Firefox / Screen reader / Sugarcube) * Yes (Mac / Safari / Screen reader / Sugarcube) * Yes (Windows / Chrome / Screen magnifier / Harlowe) * Yes (Windows / Latest Version "Quantom" specifically / Screen reader, NVDA latest Version specifically / Sugarcube) * Yes (Windows / Chrome / Custom font for readability, increased font size through browser / Sugarcube) * Yes (Windows / Chrome / Not a separate screen magnifier, but upped magnification to 130% as standard to assist viewing. / Sugarcube) * Yes (Windows / Chrome / no AT / Sugarcube) * Yes (Galaxy s9 plus running the latest version of android / Chrome / Screen reader / Harlowe) * No (I played the game on my Samsung device / Chrome / Screen reader / Harlowe) * Yes (Windows / Chrome / Screen reader / Sugarcube) * Didn't get that far. (Windows / Chrome / Screen reader / Harlowe) ============================================================================== Q: Did any of the game's behaviors seem frustrating or difficult to navigate, even if you were able to get through them? If so, describe them. ------------------------------------------------------------------------------ * A little bit, just when navigating the surtain rooms. (iOS / Safari / Screen reader / Sugarcube) * No (Windows / Chrome / Screen magnifier / Sugarcube) * The game seemed to behave as expected. (Windows / Firefox / I have a physical di / Sugarcube) * I had no issues. The game was easy to play and I had fun for about 5 minutes. (Mac / Safari / Screen reader / Sugarcube) * The only things that were frustrating to me was the fact that things were always read out automatically and that I had to choose the commands that I wanted instead of being able to have the option to type them in if I wanted to (iphone running latest version of ios / Safari / Screen reader / Sugarcube) * Nothing seemed frustrating. (Windows / Chrome / Screen reader / Sugarcube) * only issue is would be the color once the action has been used which made it bit harder to tell if i had complete that actions or not due to color being smiliar (Mac / Safari / Screen magnifier / Harlowe) * No (Windows / Chrome / Screen magnifier / Sugarcube) * No, it was easy, as I said above. (Windows / Firefox / Screen reader / Sugarcube) * Not at all. (Windows / Chrome / Screen reader / Sugarcube) * no (Windows / Firefox / Screen magnifier / Sugarcube) * No (Windows / Chrome / no AT / Sugarcube) * No (Windows / Chrome / no AT / Sugarcube) * no (Mac / Safari / Screen magnifier / Sugarcube) * No, everything made immediate sense. (Windows / Chrome / Screen reader / Sugarcube) * yes. the following links needed extra steps to activate. Great hall, the potatoes, the peach, go forward in the catacombs. There was a random Unicode character at the top of the which presumably was an arrow, but NVDA doesn't know what it is. (Windows / Firefox / Screen reader / Sugarcube) * unclear if there was supposed to be audio - i didn't hear any if you go to the catacombs without the stuff there's code showing, and it lets you pick 'i have everything' even though you don't sometimes on click everything loaded immediately, sometimes (going from acknowledgements to home, on rubbing the lamp) it takes a second to load which is inconsistent and feels weird (Windows / Chrome / no AT / Harlowe) * The inventory system, at first, was a little confusing, because the inventory is at the top, but the message about picking something up is at the bottom of the page, so it would be better if they were more together so that people understand that they picked up an item, and that description in after the inventory heading is that item. (Mac / Safari / Screen reader / Sugarcube) * No. (Windows / Chrome / Screen magnifier / Harlowe) * Again I just wish that changes would be automatically read, hopefully without even having to reload the page until a new room via some JAVA or Aria or something, but I don't think that's possible right now. I'd love to be proven wrong though... (Windows / Latest Version "Quantom" specifically / Screen reader, NVDA latest Version specifically / Sugarcube) * This interface was easy for me (Windows / Chrome / Custom font for readability, increased font size through browser / Sugarcube) * I found nothing particularly difficult to navigate or frustrating with this game. (Windows / Chrome / Not a separate screen magnifier, but upped magnification to 130% as standard to assist viewing. / Sugarcube) * No (Windows / Chrome / no AT / Sugarcube) * No (Windows / Chrome / Screen reader / Sugarcube) * Impossible to tell what was a link and what wasn't. Screen reader said all the text is "clickable." I wasn't able to tab through the links and activate them. (Windows / Chrome / Screen reader / Harlowe) ============================================================================== Q: Do you have any other comments or questions about your experience testing this game? ------------------------------------------------------------------------------ * Your doing very well. I really enjoyed playing games like this. (iOS / Safari / Screen reader / Sugarcube) * No (Windows / Chrome / Screen magnifier / Sugarcube) * I thought it was interesting and a welcome introduction to a genre of games I'm unfamiliar with, and this type of game brings some unique accessibility challenges. (Windows / Firefox / I have a physical di / Sugarcube) * Thank you for this survey. I love interactive fiction games and support any effort to make them accessible to anyone with a disability. Interactive Fiction games were my first introduction to computer games, and I love them for their accessibility and the fact that they make you think and problem solve. I hope this helps future developers make great accessible Interactive Fiction. YOu guys are awesome! (Mac / Safari / Screen reader / Sugarcube) * Is the authoring system used to create this game also accessible? That is, can a blind user like me develop games with it? (Windows / Chrome / Screen reader / Sugarcube) * nope, just that i like this type of game, almost remind me of the old fashion DND (Mac / Safari / Screen magnifier / Harlowe) * I thought it was a fun little experiment. No major issues except that I briefly considered negative consequences when "stealing" the fish. (Windows / Chrome / Screen magnifier / Sugarcube) * TO be honest, I didn't expect the game to be very accessible. great job and I wish you guys all the best. (Windows / Chrome / Screen reader / Sugarcube) * its a nice link simulator (Windows / Firefox / Screen magnifier / Sugarcube) * No (Windows / Chrome / no AT / Sugarcube) * no (Mac / Safari / Screen magnifier / Sugarcube) * It was a bit simple and short, but the accessibility was great. (Windows / Chrome / Screen reader / Sugarcube) * I'm glad I have the opportunity to help improve the state of accessibility in interactive fiction. (Windows / Firefox / Screen reader / Sugarcube) * The game, I found, was a bit too easy. I finished the game very quickly with little experience for these games. (Windows / Chrome / no AT / Sugarcube) * The pages were easily read, but could have been organized better. The main output text could do with being separated into its own section, maybe by a "game text" heading, so that users know when the inventory ends and the main text begins. (Mac / Safari / Screen reader / Sugarcube) * Game was short and amusing when picking up the salmon. (Windows / Chrome / Screen magnifier / Harlowe) * Pretty boring, but I know it was just a test game. Might have been fun to get some music from somewhere like incompetech.com or teknoaxe.com and play it in the ball room instead of just changing the song title. It also presents it's own accessibility concerns, as without easily accessible volume/mute options it can drown out the screen reader even if it really adds something. (Windows / Latest Version "Quantom" specifically / Screen reader, NVDA latest Version specifically / Sugarcube) * Ensure that screen readers and voice control works well since I did not test this and it is an important basic accessibility function (Windows / Chrome / Custom font for readability, increased font size through browser / Sugarcube) * Great experience accessibility-wise. However, there was an error in the page if you went to the catacombs with anything but a full inventory. The page would extend at the bottom, and the clickable responses would go to the bottom of the page with the following error: "I can only use 'and' to join booleans, not the number 0. There's nothing before this to do (else:) with." I have a screenshot if you'd like to see the visual. (Windows / Chrome / Not a separate screen magnifier, but upped magnification to 130% as standard to assist viewing. / Sugarcube) * An entertaining 90 seconds! (Windows / Chrome / no AT / Sugarcube) * If it was a downloadable, I could probably get the Fabularium interactive fiction app to run the game and its sounds if there were any. (Galaxy s9 plus running the latest version of android / Chrome / Screen reader / Harlowe) * Obviously I wouldn't play a game like this. And remember that audio in the game can interfere with the audio of the screen reader. Volume controls are a good idea, or include an option to turn off the sound. (Windows / Chrome / Screen reader / Harlowe) ==============================================================================