[Accessibility-testing] The Inform (Glulxe) Cloak of Access design goals

Andrew Plotkin erkyrath at eblong.com
Mon Apr 30 22:05:32 EDT 2018


- The opening text, game title, release info should all be understandable 
as such.
- The first room's name and description should be understandable as such.

The map includes several rooms. The first room contains a rock.

- Pick up and drop the rock. Take inventory. (Demonstrate basic IF command 
capability.)
- Move between the rooms. When moving, the destination room's name and 
description should be understandable as such.
- Use SAVE and RESTORE. (Make sure these have accessible UI.)

A group of signs in various languages and Unicode scripts, including 
emoji. Also one sign with emphasized (italic) text.

- Read each sign; make sure the messages are readable.

The status line shows the room name on the left and the score on the 
right.

- You should be able to read the current room name out of the status line.

Pulling a lever increases your score.

- You should be able to read the current score out of the status line, 
even after NOTIFY OFF.

Pushing a button causes the word "ALERT" to flash in the status line one 
turn later. (This should be detectable if the player is paying attention.)

If you read a book, the screen clears, displays a block of text, waits for 
you to hit any key, clears again, and returns to the IF prompt.

- This should be a legible presentation.

Turning on a television offers a set of options using the standard Menus 
extension.

- This should be a legible presentation.

Looking at any of a set of photographs displays an image in the story 
window, with accessibility text (alt text).

- Either the image or the accessibility text should be perceivable (or 
else a message that the interpreter does not support images).

Ringing a bell plays an audio sample, with accessibility text (alt text).

- Either the sound or the accessibility text should be perceivable (or 
else a message that the interpreter does not support sounds).

An ASCII-art map is visible on a scroll.

- The map should be legible. (This is a secondary goal, since I don't 
expect it to be possible with any screen-reader software.)

--Z

-- 
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
*



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