[Accessibility-testing] Plotting out the rest of the year

Furkle Industries furkleindustries at gmail.com
Mon Jul 30 16:34:29 EDT 2018


Sorry, I'm a day shy of being done with the move from hell and I'm gonna be
moving boxes until late tomorrow.

I think the timeline sounds great and will be integrating prior suggestions
into Twine of Access in a few days when things settle down.

Thanks all,
Claire

On Mon, Jul 30, 2018, 3:24 PM Jason McIntosh <jmac at jmac.org> wrote:

> Reminder that our next meeting is this evening, 6 PM Eastern time, in the
> usual Skype fashion. Attendance is encouraged but not mandatory.
>
> Topics to include further discussion of the test games, and my proposed
> timeline for the rest of the year (and project), as quoted below.
>
> > On Jul 28, 2018, at 4:54 PM, Jason McIntosh <jmac at jmac.org> wrote:
> >
> > On Jul 20, 2018, at 11:23 AM, Jason McIntosh <jmac at jmac.org> wrote:
> >
> >> • It’s now mid-summer and we’ve got some good momentum, so we should
> think about deadlines again. (Specifically, Deborah suggested starting out
> with an internal deadline for test-game feedback.) I’ll start coordinating
> this.
> >
> > I’d like to meet our main goal, delivering a report to the community,
> within calendar-year 2018. Practically speaking, that means that I’d like
> to have collected everything we need for that report by mid-November,
> before what I call “the holiday vortex” makes coordinating anything
> difficult for a couple of months. (As this team has already experienced a
> couple of times, ha ha.)
> >
> > There are 16 weeks between Monday July 30 and Monday November 19. That
> means eight more two-week periods, assuming that we keep to our biweekly
> checkin pace for the remainder of the project. I would propose an aim to
> fill them up this way:
> >
> > 1. (Due: Aug 6) Complete development of the two games, and build a draft
> of our testing matrix, including a reasonably finalized list of accessibly
> technologies and conditions to cover.
> >
> > 2. (Aug 20) Complete internal testing and critique of the two games.
> Revise the testing matrix based on prior discussion, as well as its
> internal application to the test games.
> >
> > 3. (Sep 3) Gut check: Should we continue with wide testing, or should we
> present what we have (including testing and observations provided from our
> own team’s accessibility experts) and call it good?
> >
> > If we decide to call it a day, then we take an abbreviated path that
> sidesteps the remainder of this schedule. We’ll start preparing the final
> public deliverables early, and otherwise wrap up.
> >
> > If we decide to carry on with wider-scale testing, then we should start
> preparing the surveys as well as any other preparatory material we plan to
> distribute to testers.
> >
> > 4. (Sept 17) Start recruiting testers outside the group. I might suggest
> beginning with a few “hand-picked” testers so that we can “test the tests”
> and make sure that our process works at all, refining it based on their
> feedback.
> >
> > 5. (Oct 1) Start performing wider-scale recruiting.
> >
> > 6. (Oct 15) Commence wider-scale testing and data collection.
> >
> > 7. (Nov 5) Continue testing.
> >
> > 8. (Nov 19) Gather up our collected data and materials and draft a
> report to the IF community.
> >
> > Thoughts?
> >
>
>
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