[Accessibility-testing] The Inform (Glulxe) Cloak of Access design goals
deborah
deborah at suberic.net
Tue May 1 00:21:15 EDT 2018
One thing I just thought of. One of the issues I’ve had with several
interpreters is how easy it is to completely reset things. With speech
recognition, even though it constantly gets better, it is still
relatively frequent for an utterance to be misheard as something
different. In some of the interpreters, if a cough is misheard as a
word, sometimes the interpreter will completely reset the current game.
So one of the things I would like to test for is interpreter resilience.
That is. Before you do a reset, quit the game, refresh without saving,
or anything that seems fairly irrevocable, do you ask for confirmation ?
I’ve run into this problem with twine, obviously, but I think also with
one of the desk top windows interpreters. I just can’t remember which
one.
This is an something that we would write into the design of Cloak of
Access; It is something we would write into our testing scripts. I.e.
“Tell the game you’d like to quit, but then change your mind. Are you
still in the pit full of grues?“
Deborah
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