[Accessibility-testing] The Inform (Glulxe) Cloak of Access design goals

Andrew Plotkin erkyrath at eblong.com
Tue May 1 11:36:31 EDT 2018


On Tue, 1 May 2018, deborah wrote:

> This is an something that we would write into the design of Cloak of Access; 
> It is something we would write into our testing scripts.  I.e. “Tell the 
> game you’d like to quit, but then change your mind. Are you still in the 
> pit full of grues?“

Thanks, I'll add a note.

--Z

-- 
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
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