[Accessibility-testing] Notes & minutes of the April 30, 2018 meeting

Zachary Kline zkline at speedpost.net
Tue May 1 14:07:46 EDT 2018


The iOS frotz code is significantly different, and as far as I know is not open-source. It includes support for Glulx as well as Tads games.

Best,
Zack.

> On May 1, 2018, at 11:05 AM, Jason McIntosh <jmac at jmac.org> wrote:
> 
> Yes, I’m always going to answer “no” to “Do you want to take on double the work”?
> 
> That said, I’d like to add Frotz to the interpreter list if it does play Glulx. I admit I’m a little confused by this. I based my Zcode-only assumption on the text at https://github.com/DavidGriffith/frotz, which mentions the Z-machine but not Glulx — and if you search that Github repository for “glulx” you get only three hits, one of which is a command to print an error message apologizing for not supporting Glulx. So uhhhh I’m not sure. :)
> 
>> On May 1, 2018, at 12:25 PM, deborah.kaplan at suberic.net wrote:
>> 
>> I'm comfortable constraining the first round of testing. If Zarf says
>> that it would double the work, that seems like a good reason to put
>> another constraint on what we are testing in the first pass. Maybe the
>> second pass can include ZCode and Choice of Games.
>> 
>> Deborah
>> 
>> On Tue, 1 May 2018, Zachary Kline wrote:
>> 
>>> I most definitely use iOS frotz for both ZCode and Glulx games. I’m not in any position to say whether we should include ZCode support in the first round, though. :)
>>> 
>>> Best,
>>> Zack.
>>>> On May 1, 2018, at 8:36 AM, Andrew Plotkin <erkyrath at eblong.com> wrote:
>>>> On Tue, 1 May 2018, Jason McIntosh wrote:
>>>>> Zack (IIRC) brought up Filfre and Frotz as well, last night. It looks at a glance like Frotz is actively maintained (by David Kinder et al), but Z-code only — would that fit our pattern?
>>>> I have assumed that we will only write and test Glulx. Adding Z-code would basically double the work load for the parser part of the project. Do we want to go there?
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