[Accessibility-testing] Cloak of Access difficulty

Furkle Industries furkleindustries at gmail.com
Thu Nov 22 00:19:11 EST 2018


Images and sound effects are well within the Twine wheelhouse but I can't
say I've ever seen them used in a way where being unable to see them made
you miss out on any information, much less the sort of information you'd
need to complete the game. I can think about what more can be added but as
a medium Twine tends to be quite forgiving, by design, in the Zarf scale
sense. It tends to be fairly difficult to find game states that even force
you to restart (Animalia is a rare counterexample), much less ones that
require a good deal of cogitation.

On Wed, Nov 21, 2018 at 9:36 PM Jason McIntosh <jmac at jmac.org> wrote:

> I do have a concern here that the game might be a little too easy, in
> terms of accessibility challenges? (I feel funny saying this, like “Well,
> if Austin can finish it, clearly we’re doing something terribly wrong,” but
> you all know what I mean…)
>
> Going from memory here, in Night Below the Opera, we present these
> challenges:
>
> • Getting information from an image
>
> • Getting information from a sound effect
>
> • Getting information from some ASCII art
>
> In Twine of Access, we have:
>
> • Understanding that clicking a hyperlink caused a new hyperlink to appear
>
> And I think that’s it?
>
> That *is* an important challenge to cover, but is there anything else one
> finds in a “vanilla” Twine work which typically trip up visually impaired
> players?
>
> That being said, I also note that the survey questions can extend this
> coverage, without our having to encode everything into the game’s own
> win-path; the way the game is now, for example, we could ask “Can you list
> the titles all the songs played in the Great Hall?” or even just “Did you
> notice items appear in your inventory-list as soon as you picked them up?"
>
> And maybe that’s enough for now? But I also wonder if the game should have
> some multimedia challenges the way that Night Below does… or is adding
> images and sound effects a little outside the purview of “out-of-the-box”
> Twine game?
>
> > On Nov 19, 2018, at 8:08 PM, Austin Seraphin <austin at austinseraphin.com>
> wrote:
> >
> > By the way I played through on Mac and in Linux. The game has some
> > accessibility issues but I could win it easily enough. I could tab
> > through items. Safari read them as groups whereas Orca correctly
> > identified them as links. I had some focusing problems and I had to jump
> > around to read changes, but nothing prevented me from winning it unlike
> > with Cloak of Access.
> >
> >
> > On 11/19/18 7:36 PM, Austin Seraphin wrote:
> >> I noticed that the list of Twine platforms does not include mobile web
> >> browsers. Should we perhaps add Safari for iOS, Chrome for Android, and
> >> maybe Firefox for both?
> >>
> >>
> > --
> > Austin Seraphin: https://AustinSeraphin.com
> >
> >
> > _______________________________________________
> > Accessibility-testing mailing list
> > Accessibility-testing at iftechfoundation.org
> >
> https://iftechfoundation.org/cgi-bin/mailman/listinfo/accessibility-testing
>
>
> _______________________________________________
> Accessibility-testing mailing list
> Accessibility-testing at iftechfoundation.org
> https://iftechfoundation.org/cgi-bin/mailman/listinfo/accessibility-testing
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://iftechfoundation.org/pipermail/accessibility-testing/attachments/20181122/dafa7d37/attachment-0001.html>


More information about the Accessibility-testing mailing list