[Accessibility-testing] October 8 followup, with a Twine-testing question for y'all

Jason McIntosh jmac at jmac.org
Fri Oct 12 13:10:00 EDT 2018


Debrief of the October 8 meeting:

Present: Claire, Jason, Mark

Short meeting, attended by myself and pretty much exactly the two people I hoped to hear updates from. :)

Mark reports that our Player Panel application from a couple of weeks ago is in-process. (AbleGamers is in the midst of several projects, affecting the schedule of everything else, and I resemble this remark.)

Claire reports that all that Twine of Access really needs to finish up is (quoting an earlier email) “implementing a final room in the basement, with a check if you've collected all four objects throughout the rest of the game, and then some cute text about performing a ritual to summon The Djinn Of Accessibility.”

To quote from the same email: “Beyond that, it's really just whatever the rest of the committee thinks might be useful for accessibility testing.”

So, I’d like to turn that into a question for the experts in the crowd here. Would there be anything else worth adding to the Twine test game, beyond a final tying-it-up room, to make it a more complete accessibility-tech exerciser?




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