[Accessibility-testing] Tonight's IFTF accessibility call (and future ones)

Jason McIntosh jmac at jmac.org
Mon Apr 8 18:57:08 EDT 2019


No problem, Mark. Best wishes to your pup.

> On Apr 8, 2019, at 6:33 PM, Mark Barlet <mark at ablegamers.org> wrote:
> 
> Hey guys. My dog had emergency surgery on Friday and I am dealing with the aftermath. Needless to say I am very anti-social at moment. I’m not making the call. 
> 
> Mark
> 
> PS Dog will be okay, but recovery is not quick. 
> 
> 
> 
> On Mon, Apr 8, 2019 at 12:51 PM Jason McIntosh <jmac at jmac.org> wrote:
> Hi all,
> 
> I’d like to have our call at the usual time and channel tonight (7 PM) to discuss my proposed recommendation list (which hasn’t changed much since my most recent posting of it to the list on March 26) as well as any other relevant topics that folks would like to bring up.
> 
> After tonight, though, I think I might want to hit pause on our biweekly calls for a bit? I don’t think there’s much to do other than start writing the report; I feel that, barring surprise, we’re all more or less in agreement about what it should contain. And that means that there’s not much to discuss until I start writing something!
> 
> For my part, I don’t plan on really getting cracking on the report for at least another three weeks — early May, at latest. I am focusing my daytime attention on finishing a months-long day-job project, specifically so I can get it all done and delivered by the end of April. Once that’s done, I plan to make drafting and refining this report my primary professional task, with an eye to a mid-June deadline. And, for the sake of scheduling, I’d like that iteration to happen on this list rather than waiting for the biweekly calls.
> 
> Does that sound reasonable to everyone?
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> -- 
> Mark Barlet, Executive Director / Founder
> The AbleGamers Foundation
> -------------------------------------------------------
> The AbleGamers Foundation is a 501(c)(3) public charity that works to improve the lives of people with disabilities through the power of video games.
> 
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