[Accessibility-testing] A question about keyboard hyperlink controls

Jason McIntosh jmac at jmac.org
Wed Nov 21 21:59:49 EST 2018


My questions about Twine earlier this evening reminded me of this forum post from a screen-reader-using IF fan struggling with some recent Twine games: https://www.intfiction.org/forum/viewtopic.php?f=60&t=26845

The key part of her complaint seems to be this:

> I can generally access most Twine games but there are a few games which I am struggling with because of the way the links are handled. In some of the Twine games the clickable text is easily identified, it's either presented as separate options at the bottom of the page or stands out as an individual indented line within a body of text, making it clear where you need to click. Unfortunately, there are a few games where the word you have to click is not identified in any meaningful way, I'm sure it is highlighted in some way if you can see the screen but I can't see a way of getting the screen-reader to pick it out. Sometimes clicking randomly on words has got me through but this can be annoying and time-consuming when trying to make your way through a long game with extended bodies of text.

Does this ring an “Oh yes, I know exactly what she means” bell for anyone? I admit that it runs against my expectations for how keyboard control would work; I would expect that the browser doesn’t care whether a hyperlink is all by itself or in the middle of a paragraph, you should still be able to select it through keyboard controls. Is this sometimes not the case?




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