[Accessibility-testing] Fwd: IF blind player

Mark Barlet mark at ablegamers.org
Sun Jan 27 16:57:43 EST 2019


That is strange. Can you send me the contact off list and I will ask the
team to see what broke?

Mark
On Sun, Jan 27, 2019 at 4:25 PM Austin Seraphin <austin at austinseraphin.com>
wrote:

> Interesting. I'd love to see these tools become more accessible. I agree
> about Inform on Mac OS. I tried it on Linux as well and it had a clunky
> interface even for those standards. If they have received an update in the
> last two or three years I could give it another shot. I didn't think to
> test it because it never came up.
>
>
> On 1/26/19 7:58 PM, Jason McIntosh wrote:
>
> I’m processing the requests from the volunteers that Zack rustled up now,
> and wanted to share this one in particular, coming from a member of the
> blind gamer community who wants to use IF creation tools, Twine and Inform
> included. I of course stand by our decision to drop that facet from our
> testing, but I think this is a nice reminder that the interest is out
> there.
>
> (They are also a Player Panels member who sounds somewhat surprised at not
> getting tapped?)
>
> (Name & email removed because of this list’s public archive, but of course
> I can put folks in contact if they desire.)
>
> Begin forwarded message:
>
> *Subject: **IF blind player*
> *Date: *January 24, 2019 at 12:29:37 AM EST
> *To: *jmac at iftechfoundation.org
>
> Hello,
>
> Despite me being involved in the Able Gamers Player Panel, I had no
> idea you were looking for testers for Interactive Fiction. I just saw
> the blog post but, upon seeing that the player panels are involved, I
> was shocked. I haven't got an email from them since October.
>
> Despite this however, definitely consider me very interested in both
> helping accessibility of IF both as a player and as an aspiring
> author. I say aspiring author at this point because it appears that
> only the Sugar Cube Twine option is accessible when, perhaps, I'd like
> to use the default easier option. Adrift 5 is completely inaccessible
> and the developer doesn't seem to want to figure out a way to change
> it, even if suggestions are provided. The Quest desktop client is not
> too great either.
>
> Inform is the closest to being accessible, but testing/debugging games
> in the default parchment runner internally in Inform... it needs work,
> as does being able to read errors and jumping to those lines in the
> code the errors reference. It may be easier on Windows... there are
> several blind Inform authors, however it was too slow and clunky on
> macOS using VoiceOver.
>
> So yes, I'd love to be a tester even if we're only at the playing stage
> for now.
>
> Thanks.
>
>
>
> _______________________________________________
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>
> --
> Austin Seraphin: https://AustinSeraphin.com
>
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>
-- 
Mark Christopher Barlet
Executive Director / Founder The AbleGamers Charity.
Twitter @markbarlet
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