Liza Daly is a software engineer and technology executive who specializes in digital publishing and web-based storytelling. She founded ifMUD, an influential chatroom for the IF community, and authored works including Harmonia (2017 XYZZY Awards, Best Use of Multimedia & Best Use of Innovation).
Jason McIntosh has been an active game creator, critic, and consultant since the late 1990s. His recent IF work includes The Warbler's Nest (2010 XYZZY Awards, Best Story) and the multiplayer experiment Barbetween. Jason organized the Annual Interactive Fiction Competition from 2014 through 2017, and continues to maintain its software.
Judith Pintar directs the Electronic Literatures & Literacies Lab at the University of Illinois at Urbana-Champaign. She has been a game author and teacher of IF since her AGT game, CosmoServe, was released as Shareware in the early 1990s. She is committed to extending the use of IF languages and platforms into educational and public spaces, and as a tool for digital inclusion.
Andrew Plotkin was put in front of a Colossal Cave terminal at the age of eight; the experience stuck. He has been writing influential IF games, tools, and reviews since the 20th century. Currently he works on the Character Engine project at Spirit AI, and helps maintain the IF Archive.
Liz England (Ubisoft Toronto)
Dan Fabulich (Choice Of Games)
Jon Ingold (Inkle Studios)
Max Gladstone (independent)
Flourish Klink (IFTF co-founder)
Brian Moriarty (WPI)
Jim Munroe (Hand Eye Society)
Maddy Myers (Deadspin, Kotaku)
Graham Nelson (Inform, University of Oxford)
Michael J. Roberts
Emily Short (Failbetter Games)
Dietrich Squinkifer (independent)
Kent Tessman (Hugo)
Carolyn VanEseltine (IFTF co-founder, independent)