Justin Bortnick teaches in the University of Pittsburgh’s Digital Narrative and Interactive Design Program. His research looks at how industrial game design methodologies have been repurposed in a new era of online misinformation and propaganda. He has worked as a writer and designer on a number of alternate reality games and video games, including Frog Fractions 2 (IndieCade 2017 Nominee). He is one of the original organizers of NarraScope and can’t say no to anything.
David Cornelson is a software architect focusing on the principles of Domain-Driven Design working for the internet job posting company JobTarget. His primary hobbies include tournament poker, a poker training startup called Mach9 Poker, and monkeying around with a C#/.NET Core IF platform using some of his own ideas. He has been playing in the IF world since a baseball bounced into a math room in 1979 containing two green-bar paper terminals, one was running ADVENT, the other DUNGEO. He never returned to the baseball team.
Liza Daly is a software engineer and technology executive who specializes in digital publishing and web-based storytelling. She founded ifMUD, an influential chatroom for the IF community, and authored works including Harmonia (2017 XYZZY Awards, Best Use of Multimedia & Best Use of Innovation).
Leena van Deventer is Creative Producer and Writer at Reuben Games on upcoming indie survival horror driving game “Dead Static Drive”. Leena taught interactive storytelling over 7 years at RMIT University, the Victorian College of the Arts at the University of Melbourne, and Swinburne University, and in 2016 she published her first book, "Game Changers—from Minecraft to Misogyny, the Fight for the Future of Videogames" for Affirm Press.
Hugo Labrande organized the annual French IF competition between 2015 and 2019, and has written over 70 articles and tutorials for Fiction-interactive.fr. His own interactive fiction work includes romance visual novels for mobile devices, narrative games for Twitch, and parser games for the Commodore 64. IF technologies that Hugo has contributed to include Vorple for Inform 6, and various localization tools.
Jedidjah Julia Noomen is a writer and narrative designer working in both digital and digital-live hybrid interactive storytelling. She's also on the advisory board of the Flemish Gamefund and works as a curator for the Imagine Filmfestival.
Kofi Oduro is a creative coder and experience enhancer, merging an array of media into work that promotes discussion, reflection, and interaction. With over 10 years of performance, event production, and audiovisual output, he takes inspiration from creative endeavours that are not normally seen together to create a harmonic experience for audience and users alike.
Andrew Plotkin was put in front of a Colossal Cave terminal at the age of eight; the experience stuck. He has been writing influential IF games, tools, and reviews since the 20th century. He was an IFTF co-founder; he now helps organize NarraScope and the IF Archive.
Mark Sample is a Professor of Digital Studies at Davidson College. His teaching and research focuses on algorithmic culture, digital narrative, and creative coding. His interactive fiction includes the XYZZY-nominated Babyface and Content Moderator Sim.
Liz England (Ubisoft Toronto)
Dan Fabulich (Choice Of Games)
Jon Ingold (Inkle Studios)
Max Gladstone (independent)
Flourish Klink (IFTF co-founder)
(IFTF co-founder and former president)
Nick Montfort (MIT)
Brian Moriarty (WPI)
Jim Munroe (Game Arts International Network)
Graham Nelson (Inform, University of Oxford)
Judith Pintar (University of Illinois at Urbana-Champaign and former Board member)
Michael J. Roberts
Emily Short (Failbetter Games)
Dietrich Squinkifer (independent)
Kent Tessman (Hugo)
Carolyn VanEseltine (IFTF co-founder, independent)