IFTF 2022 transparency report

This report summarizes the activity of the Interactive Fiction Technology Foundation (IFTF) from January 2022 through December 2022, including a high-level accounting of the organization’s financial income and expenditures. As a public-service organization that many people entrust with their time, attention, and money, IFTF presents this report in an effort to show how it has applied its community’s investments over the past calendar year.

Outgoing IFTF president Jason McIntosh wrote and published this report in April 2023, based on IFTF’s internal financial records, public blog and forum posts, and consultations with IFTF leadership. Jason authored all text except where noted otherwise. All monetary amounts that appear in this report are expressed in U.S. dollars.


The organization spent around $15,000 in 2022 on various services that power its programs, also distributing more than $7,500 in IFComp prize money. The community once again donated generously to cover these costs, and IFTF ended the year with around $13,000 in the bank, about $1,000 less than it held the year before.

A few highlights of IFTF’s 2022 activity:

Program activity

Each public-service program within IFTF is steered by an autonomous committee. This section contains summaries of 2022 program activities, written by the programs’ chairs.


Reported by Justin Bortnick, 2022 Conference Committee co-chair

NarraScope 2022 was a successful online event hosted on the Gather platform. 400 people registered to attend, a new high for attendance. Aaron Reed’s plenary keynote, “5 Lessons From 50 Years of Text Games”, drew 150 live viewers. The conference talks are now permanently available as a YouTube playlist.

We published a comprehensive report of the 2022 event’s finances, including a summary reflection on the successes and lessons from the conference.

The committee was also moderately successful in the goal set after the prior conference to expand itself to more effectively handle a diverse set of tasks and cover a broader range of expertises so as to more robustly address the sorts of issues that arose at NarraScope 2020. This remains an ongoing goal. Planning has now begun for NarraScope 2023, a hybrid live/online event to be hosted at the University of Pittsburgh in June.


Reported by Judith Pintar, Education Committee chair

The main focus for the Education Committee in 2022 was preparation for and the successful implementation of education-related workshops at NarraScope 2022, as well as planning ahead for NarraScope 2023.

We clarified the central mission of the committee as serving IF educators, while acknowledging that in practice, our participation in NarraScope has also involved direct service in education. Reflecting this evolving double mission, some of our offerings at NarraScope were directed to educators, and some were workshops that taught various tools, techniques, and platforms. For the second year in a row, we offered a pre-NarraScope Inform 7 bootcamp. Interest from conference attendees was very high, and our workshops were well-attended. There arose some tension between the need to keep enrollment low for the benefit of participants, and having enough seats for everyone wanting to participate.

During the year, discussion in the committee arose regarding our facilitation of the curation and sharing of resources, especially for educators, but which would also be of use to people self-teaching IF. We took the first steps of collaborating with the IFWiki Committee as a platform for this curation. This project will be launched at NarraScope 2023.

IF Archive

Reported by Andrew Plotkin, IF Archive Committee chair

The IF Archive launched its Unbox service in early 2022. This allows users to browse the contents of ZIP and TAR file packages. Web-playable games (such as Twine) are now fully playable from within ZIP files.

As usual, IFComp was our largest upload event, comprising 75 games and gigabyte of data. Outside of IFComp, we received about 260 file contributions in 2022, totalling about 1.25 gigabytes.


Reported by Jacqueline Ashwell, IFComp Committee chair

The IFComp held its 28th annual competition in 2022, with 70 works of interactive fiction. This was on par with the 71 entries received the year before, and in line with recent pre-pandemic competition participation levels.

The IFComp Colossal Fund raised $10,380, 80% of which was dedicated to the 48 authors who qualified for a cash prize. Twenty-six non-cash prizes were also offered by donors and distributed to authors.


Reported by Dan Fabulich, IntFiction Forum Committee chair

IFDB continued growing in 2022. There are now more than 10,000 member reviews in IFDB, and we’re always looking for more!

We also made substantial improvements to the IFDB API, allowing us to fully automate importing IFComp games into IFDB.


Reported by Jonathan, IFWiki Committee chair

IFTF adopted IFWiki at the beginning of 2022. The wiki was founded in 2004 by David Cornelson to record the history and culture of the IF community, and was managed over the years by Peter Seebach, David Cornelson, and Carl Muckenhoupt. In 2022, IFTF transferred the wiki to a new server, upgraded the underlying software, and added a mobile-friendly skin.

The wiki’s databases now track IF software (authoring systems, interpreters and utilities) and events (competitions, jams, meetings and conferences), and make use of new, easy-to-use data entry forms.

Database queries now automatically update IFWiki’s new-event calendar and IFWiki’s new lists of recommended interpreters.

We took part in IFTF’s “volunteers needed” initiative by identifying dead links and encouraging people to update them.

IFWiki is an ongoing endeavour: we look forward to IFWiki going from strength to strength, and attracting new readers and contributors, as the years progress.

IntFiction Forum

Reported by Dannii Willis, IntFiction Forum Committee chair

The Interactive Fiction Community Forum has had an uneventful year - which is a good place to be in!

We continue to have gradual year-on-year growth, which was helped this year by the release of Inform 10, but also by users of PunyInform and other formerly-niche development systems. The forum also continues to host discussions for competitions across the whole wider IF community, and some new competitions have been created and planned here, which we love to see.


Reported by Chris Klimas, Twine Committee chair

In 2022, the majority of production work on the print edition of the Twine Cookbook was completed.

The Twine homepage, https://twinery.org, was revised, and its Twitter account, @twinethreads, is now dormant.

Most excitingly, an Apple developer account for IFTF was procured and used to sign the Twine 2.6.0 release, which means that Mac users no longer see malware warnings the first time they run Twine. As a nonprofit, IFTF is not charged an annual fee by Apple for its developer account.

Financial summary

In 2022, IFTF took in $24,723.09 and spent $25,764.30, for a net loss of -$1,041.21.

At year’s end, IFTF’s bank accounts held a total of $12,924.76.

The organization did not carry any accounts-payable balance into 2023. (That is, we didn’t owe anyone any money.)

38% Colossal Fund donations; 24% NarraScope registrations; 19% Other donations; 14% Conference sponsorship; 6% Conference venue refunds; 1% DM4 sales
IFTF 2022 income by category


In 2022, IFTF took in $24,723.09, as detailed in the following sections.


Modest gifts from individual donors, both one-time and recurring, continue to act as IFTF’s financial backbone.

Individuals and small companies donated $12,400.73 to IFTF in 2022. Of that total (and with transaction fees subtracted):

Conference sales and sponsorship

2022 saw the return of the NarraScope conference, and the following income sources:

Other sales

IFTF gained $66.24 from sales of the Inform Designer’s Manual (DM4).

34% IFComp awards and support; 26% Professional services; 25% Hosting; 15% NarraScope honoraria
IFTF 2022 expenditures by category


IFTF spent $22,764.30 in 2022: